The weapon and legend balance changes coming to Apex Legends Mobile Season 3: Champion are the most extensive yet - let's check them out.
It's felt like a long time coming, especially after the release of the two-week stopgap Aftershow update, but Apex Legends Mobile Season 3: Champions is almost here.
Set for release on October 19, the new update will introduce Ash to the game's roster of legends, the very first signature weapon, as well as an overhaul to the game's ranked mode and the introduction of a map rotation system.
But that is not all, as there are also some substantial weapon and legend balance changes coming to the game.
Apex Legends Mobile Season 3: Champions - Weapon Balance Changes
There has been an adjustment to the weapons available in Airdrops, as well as fully-kitted weapons.
Fully-kitted weapons are legendary weapons with the best attachments. They have an 80% chance to spawn in Hot Zones and can also be found in other high-tier loot zones such as gold death boxes and gold cargo bots.
In terms of Airdrops, the EVA-8 Auto and Devotion LMG are out, while the Prowler Burst PDW and L-STAR EMG are in.
The Havoc Rifle, Prowler Burst PDW, Charge Rifle, and Mastiff Shotgun have been removed from the fully kitted weapons, while the Rampage, R-301 Carbine, Volt SMG, Sentinel, and RE-45 are in.
In team deathmatch modes, the Rampage, EVA-8, and Devotion LMG are in, while the Prowler and L-STAR are out.
The following weapon balance changes will be in effect:
- Devotion LMG basic damage reduced from 17 to 16. Mag size adjusted to 40/44/48/52.
- EVA-8 single pellet damage reduced from 7 to 6.
- L-STAR LMG basic damage increased from 18 to 19. Overheat ammo adjusted to 34 and reserve ammo capacity adjusted to 320.
- Prowler SMG reserve ammo adjusted to 300.
- RE-45 can now equip the Hammerpoint Rounds Hop up. Damage to non-shielded targets increased from 12 to 16.
- Selectfire hop-up removed from Battle Royal ground loot pool.
- Selectfire has been moved to Airdrop prowler SMG.
- Equipping a level 4 shield will cause the Sentinel to only need one shield battery to recharge.
Apex Legends Mobile Season 3: Champions - Legend Balance Changes
The following legend balance changes will be in effect in Season 3:
Bloodhound
- Tactical Ability
- Cast animation time reduced from 2s to 1.5s.
- Cast animation while Bloodhound’s ultimate is active reduced from 1s to 0.75s.
- Ultimate Ability
- Cast animation is reduced from 1.5s to 1.05s.
Caustic
- Nox Gas Damage
- Gas base damage increased from 5 to 8.
- Tactical Ability
- Gas Trap deployment time reduced from 2s to 1s.
- Gas Traps can now be destroyed after they have been triggered. Traps have 150 health and the gas effect will remain for 2s after the trap is destroyed.
- Ultimate Ability
- Cooldown reduced from 180s to 120s.
Fade
- Tactical Ability
- Cooldown increased from 20s to 25s.
There are a number of legend perks being balanced:
Gibraltar
- Quick Decision: ADS and gun shield open speed increase has been reduced from 50% to 33%.
- Parasite: Health Regeneration effect reduced from 50 to 30.
Lifeline
- Recovery Room: Shield Bonus duration has been reduced from 3s to 1.5s.
Wraith
- Phase Haste: Boost Effect has been reduced by 10%. Max speed boost has been reduced from 75% to 65%.
Caustic
- Airborne Contaminant: Deployment time reduced from 5s to 2.5s.
Mirage
- Deadly Momentum: Finisher recharging ult by 50% has been reduced to 30%.
Octane
- ¡Vámonos!: Duration reduced from 3s to 2s, speed boost effect reduced from 40% to 30%.
Fade
- Lingering Shadow & Phase Echo: Slipstream duration increased from 8s to 12s.
Loba
- Secret Compartment: Randomly dropped attachments will now be at least Purple quality.
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