The beta 37 update was recently released in Arena of Valor. In it, we saw massive changes to Slayers, Wildlings, the Career System, a new game mode, Hero Sets, Enchantment, and more!
Big changes have been introduced to Arena of Valor! The recent beta 37 update from TiMi Studio has made sweeping adjustments to a variety of aspects in the game - both big and small - and has introduced several new features that will vastly improve the overall gaming experience in Arena of Valor.
We're excited to talk about these changes, so let's get going!
Arena of Valor Beta 37 - Release Date
The beta 37 update was released on July 5, 2022 at 2:30 am (UTC+0). That means that the update is currently live in Arena of Valor. If you were playing at that time, you would've noticed that you were unable to log in to your account or play Arena of Valor.
Update Summary
As previously mentioned, the beta 37 update for Arena of Valor is a massive one. In this article, we're going to focus on the important aspects such as Slayer improvements, Wildlings changes, the new Career System, the new Double Ultimate game mode, Hero Sets, Enchantment Special Effect changes, and bug fixes.
Let's take a closer look at them!
Slayer Improvements
The devs have improve the mechanics related to summoned Slayer creatures. These are:
- Young Slayer: The attacker will now summon one wave of Slayer Vanguards instead of dealing additional damage to towers.
- Adult Slayer: The attacker will summon two waves of Slayer Vanguards. Also, replacing the previous mechanic whereby Adult Slayers were summoned at the summoner's location is a new mechanic where the summoned Slayer will appear at the Summoner's base and choose the lane closest to the summoner to attack the enemy.
- Infinite Slayer: After an Infinite Slayer is killed, the attacker will summon three waves of Slayer Vanguards. Killing an enemy hero grants a one-time shield that has 40% of max HP as well as the Holy Dragon's effect that deals damage equal to 5% of the target's max HP to the enemy heroes intermittently. Unfortunately, Armor, Magic Defense, and HP Regen bonus for all allies previously available has been removed.
Wildlings Changes
After introducing many unsuccessful changes to the Spirit Sentinel, the devs have realized that it's best to replace it with a new creature: the Owlgriff. These are their stats:
- Base HP: 4000.
- Base Attack Damage: 200
- Base Armor and Magic Defense: 0
- Base Kill Rewards: 35 Gold, 100 EXP, Killer recovers 5% of max HP
An additional change was introduce to Jungle passive stacks: When a hero kills a wildling, allied heroes within 10 meters will also accumulate passive stacks of jungling equipment.
New Career System
The Career System is a feature that incorporates multiple goal-related mechanics to make it easier for players to focus on quests and claim rewards. With the new update, we will see improvements brought to the Career System.
Daily Quests
Players can compete in Standard or Ranked mode to complete the specified quests receive quest rewards as well as to accumulate Activity. Players can claim Activity Chests when reaching certain Activity targets.
Season Challenge
The entrance of the Season Challenge has been migrated to the Career system and retained the original entrance on the Ranked screen.
Skill Demonstration Improvements
Targeted improvements have been made to the skill demonstration system for transforming heroes or heroes who currently have multiple forms. This will allow the demonstration to be more consistent with their actual combat performance. The affected heroes include:
- Liliana
- Tachi
- Thorne
- Yena
- Laville
- Cresht
- Aya
- Volkath
- Superman
- Wonder Woman
- Dirak
- Iggy
- Sinestrea
- Rouie
- D'Arcy
- Enzo
- Y'bneth
- Lorion
- Yan
New Mode: Double Ultimate
We have a new game mode coming to Arena of Valor: Double Ultimate! It's basically a classic 5v5 map with new rules that are adopted specifically for this mode. The game description of the Double Ultimate mode is:
A wave of Ultimate power sweeps across Athanor once every year, and the heroes of the land have started to study this power to harness it and use it in battle.
This "power" has granted every Hero an extra ultimate! This extra ultimate has the same stats, usage, and cooldown logic as a normal ultimate does. Players will be able to choose this extra ultimate only after all players have selected their hero.
Besides this, there are other rules:
- When selecting an extra ultimate, each player will be randomly assigned three extra ultimates (excludes the ultimates already selected by ally players).
- Players will have twenty seconds to choose one ultimate out of these three extra ultimates.
- The extra ultimate starts off at Level 1 and has no skill cost. The extra ultimate automatically levels up when the player reaches Level 8 and Level 12.
Hero Sets
Heroes' equipment, Enchantments, Arcana, and Talents will now be presented as sets in the beta 37 update. It is now possible to apply system-recommended sets, popular sets, or sets used by pros with one tap.There are a total of five custom set loadouts. The first three will be automatically unlocked, while the fourth and the fifth set are locked and can be unlocked by purchasing the Codex. If you already have loadout four and five unlocked prior to this update, they will remain unlocked.
Enchantment Special Effects Improvements
TiMi Studio wanted to provide players with a better combat experience by improving the special effects of Enchantments. These include:
- Explosive Shield.
- Forest Wanderer.
- Enhanced Restore.
- Luxuriant Tantrum.
- Evanescence.
Bug Fixes
Besides all this, new minion models, Wildling HP bar improvements, new highlight broadcast, battlefield graphics improvements, battlefield experience improvements in-game smart tactical communication system updates, and clarity improvements were introduced to the game.
And as always with every update, a series of bug fixes were introduced to the game. These are:
- Fixed a bug that caused pre-orders of equipment to automatically be canceled after a period of time if the pre-order was made while equipped with a full set of equipment.
- Fixed a bug that caused the halo effect of the Genesis to take effect after the hero equipping it has died.
- Fixed a bug that caused heroes' armor and magic defense to remain for a short period of time after leaving Genesis' range.
- Fixed a bug that caused super minions in the side lanes to have slightly slower movement speed.
- Fixed a bug that caused the skill indicator to not move up or down when a hero is knocked up.
- Fixed a bug that caused the exclamation mark special effect above the hero's head to appear abnormally when the hero is discovered by the Vision Sprite generated by the Cruiser Hawk.
- Fixed a bug that caused normal attacks to increase 2 stacks of the Devil's Handshake buff when attacking at a fast attack speed.
- Fixed a bug that caused the actual damage range of Explosive Shield to look bigger than it really is.
- Fixed a bug that allows ranged heroes to attack the Slayer from behind it without making it leave combat in certain situations.
- Fixed a bug that caused the Slayer summoned by players to be unable to attack the base or tower in certain situations.
- Fixed a bug that caused Tachi's speed to increase by an abnormally high amount when he unseals his mark.
- Fixed a bug that caused Taara's skill 2's damage range to be abnormally large and not move with her.
- Fixed a bug that caused the direction of his skill 2 to be abnormal after the second stage of Volkath's ultimate is cast automatically.
- Fixed a bug that caused Ryoma's passive's enhanced normal attack to have abnormally low damage when it hits an enemy from an extreme distance.
- Fixed a bug that caused Kriknak's normal attack's range to be abnormally big.
- Fixed a bug that caused the performance of Yan's skill 2 to look abnormal to the red side in 3v3 mode.
- Fixed a bug that caused Yan's enhanced skill 1's damage range to be abnormally large during his ultimate.
- Fixed a bug that caused Capheny's ultimate and Grakk's skill 2 to have missing special effects at low and moderate graphics settings.
- Fixed a bug that caused Dextra's skill 1's enhanced normal attack to have an abnormal range and not slow the enemy properly.
- Fixed a bug that caused Dextra to receive abnormally low healing from her skill's conversion effect during her ultimate.
- Fixed a bug that caused the resurrection-time-reduction effect of Sinestrea's passive to not take effect when she has less than 7 stacks of her passive.
- Fixed a bug that caused the disappearance of Qi's marks to be inconsistent with her enhanced normal attack.
- Fixed a bug that caused Bright's skill 1's increased movement speed effect to not take effect when it hits an enemy at a rather far range.
- Fixed a bug that caused Wiro's skill 1's 3rd enhanced attack to stun the tower.
- Fixed a bug that caused Omega's skill 1 to not deal damage to epic wildlings.
- Fixed a bug that caused the mark of Wiro's resurrection passive to appear on walls.
- Fixed a bug that caused the description of invisibility conditions to be incorrect in Krizzix's skill 1 and ultimate.
- Fixed a bug that caused the description of the skill cooldown to be incorrect in Arum's skill 1.
- Fixed a bug that caused the damage value to be incorrect in the description of Grakk's ultimate.
- Fixed a bug that caused Zip's character model to appear abnormally after Zip is hit by Baldum's ultimate while using an ultimate.
- Fixed a bug that caused Zip's skill 2 to suck allies hit by Baldum's ultimate.
- Fixed a bug that caused the invisibility effect of Krizzix's skill 1 to look different from the invisibility effects of the ultimate to enemies.
- Fixed a bug that caused Quillen's ultimate's skill indicator to be quite small and cause the screen to lag.
That's all the beta 37 changes in Arena of Valor. Check out the latest news and guides from the game: