We've ranked all the spells in Clash Royale from best to worst according to how well they're performing in the current June season
Spells offer you either an offensive or defensive edge to your deck. However, with many spells in Clash Royale at the moment, choosing the right ones can be challenging. To help you with that dilemma, we've put together a handy tier list to help you figure out which is the right one for you and your deck.<
We've ranked them according to how well they are performing in the current meta.
Clash Royale Spell Tier List
There are currently 18 Spells available in Clash Royale. Each comes with its own advantages and disadvantages - and we've used that to rank them all. Here it is.
S-Tier
Arrows, The Log Goblin Barrel, and Rocket are the best Spells in Clash Royale. They're a part of the most successful Clash Royale decks as they offer superior advantages and possess the ability to be a game changer.
Here's the breakdown of why these four spells belong in S-tier:
- Arrows: You can't go wrong with Arrows. It's a cheap spell that can counter aggro and swarm decks that rely on low-health ground and air units. Arrows are more suited for defensive purposes but can be used as a decent damage dealer if you need them to be.
- The Log: This iconic spell can deal significant damage and knock back every enemy ground unit in its path for only two Elixir. It's cheap, versatile, and an incredibly reliable defensive pick. It's a perfect fit into most decks.
- Goblin Barrel: The Goblin Barrel is a beast in Clash Royale. It's extremely powerful on the offensive and can take down towers easily if they aren't dealt with quickly.
- Rocket: The Rocket is perfect for dealing high damage to anything - be it troops, buildings, and even Towers. It functions more as a spell to take out buildings as its 6-Elixir cost doesn't allow it to be used as freely as other spells.
A-Tier
Zap, Fireball, Freeze, Lightning, and Barbarian Barrelare A-tier spells. They're classically powerful and can weather the storm in the current meta. They're not as game-changing as S-tier spells, but are strong enough to get the job done.
Here's the breakdown of why these four spells belong in A-tier:
- Zap: Zap is a cheap spell that's reliable for dealing damage and stunning enemies. It's strong for clearing low-HP swarms of troops or for stunning cards that need to charge up for their attacks.
- Fireball: Fireball found itself in aggro, mid-range, control, and even bait decks. It's a decent (and cheaper) substitute for the more commonly used Rocket. Like Rocket, Fireball is also mainly used for burst damage.
- Freeze: Freeze is mostly a spell used for slowing and defensive purposes for those pesky low-HP swarms. But, it's not particularly strong to go on the offensive with. Still, it can pack quite a punch.
- Lightning: Lightning is a larger, more powerful Zap. Damage and stuns are powerful tools to have in your deck. The only downside with this spell is that its six Elixir price is sometimes too high for it to synergize well with other cards.
- Barbarian Barrel: The Barbarian Barrel is a spell mostly used for defensive purposes. It's a weaker alternative to the Log, but it has the added benefit of spawning a beefy Barbarian.
B-Tier
Tornado, Poison, and Rage are B-tier spells. They're still viable in the current meta but are incredibly dependent on the cards you choose to synergize it with in your deck. These spells are average at best but can lead to your downfall if paired incorrectly.
Here's the breakdown of why these spells belong in B-tier:
- Tornado: It's a relatively weak spell mostly used to distract troops. However, it can also be combined with powerful area-effect cards. Tornado's a decent pick for combo decks but isn't great as a standalone.
- Poison: Poison is incredibly effective at countering swarms and low-HP minions. It's a powerful Spell but its limited use outside of this and its slightly high Elixir cost means that it isn't always a great pick for your decks.
- Rage: The Rage spell's ability to boost the attack and movement speed of troops and buildings is not as useful in Clash Royale as it once was. Players have opted for more direct damage spells and also the Lumberjack (which offers more versatility). The December balance changes gave the Rage spell an interesting rework to increase the overall offensive potential of the card.
C-Tier
Giant Snowball, Royal Delivery, Graveyard, and Earthquake are C-tier spells. They're rarely found in most Clash Royale in December as they perform below average and don't meet the needs of most players.
Here's why these three spells belong in C-tier:
- Giant Snowball: This spell is decent for dealing damage and slowing enemy waves. But, it's a 'directed' spell that most players eschew for the more instant impact Freeze spell.
- Royal Delivery: Royal Delivery had its moment in previous seasons, but nowadays, it's been relegated to the back due to how weak its damage-dealing capabilities are.
- Graveyard: Skeletons are weak alone and with many decks running area-effect troops and spells, paying a high price of five Elixir for a spell that is effectively countered at every corner is simply not worth it.
- Earthquake: This spell has gradually seen play in meta decks as it can defensively clear or slow swarms from aggro decks and even go on the offensive by dealing massive damage to buildings. Versatility is what players are looking for in cards. Paying three Elixir for that is worth it. However, it doesn't offer great advantages to players as the higher-rated spells on this list.
F-Tier
Mirror and Clone are arguably the worst spells in Clash Royale at the moment. They don't synergize well with most decks or have a meaningful impact on the game.
Here's the breakdown of why these spells belong in F-tier:
- Mirror: Mirror is not exactly a powerful spell in the current meta and players have switched to more reactionary spells that offer instant value.
- Clone: Duplicating the troops on the Arena is a powerful tool if your deck relies on defensive distractions and swarming opponents. However, it's not a strong addition in most decks.
Now that you know how each Spell stacks up against one another, get out there and win some games!