A round of weapon balance changes are once again coming to Call of Duty: Mobile in Season 6.
Every new season of Call of Duty: Mobile involves a swath of weapon balancing, with the developers taking the opportunity to buff or nerf the game's arsenal in a bid to achieve balance and keep the meta fresh.
Season 6 "To the Skies" looks to be no different; set for release on Wednesday, June 29, the update will introduce two new weapons: the KSP 45 and L-CAR 9, as well as tweak weapon's from every available class.
Well, at least that was in what a recent leak claims, with the full, official patch notes not expected to be released until next week.
The information looks good, though, so if you are curious about the weapon balance changes in COD: Mobile Season 6, here is what we know so far.
COD: Mobile Season 6 - Weapon Balance Changes
As mentioned before, the following weapon balance information comes courtesy of a leaker, Twitter user LeakersOnDuty.
Season 6 MP Balance Changes.Note that there are 3 images in this tweet. pic.twitter.com/XHaVsS6QBY
— Leakers On Duty (@LeakersOnDuty) June 24, 2022
They claim that over 20 weapons will be buffed or nerfed heading into Season 6 with notable changes to the Man-O-War and ASM10 assault rifles. A range of shotguns are also getting a major buff, firing more pellets per shot with just slightly reduced damage.
It may be the season that introduces player-controlled fighter jets, but it may well prove to be that this season is really all about getting up close and personal with your preferred shotgun.
Of course, this information could prove faulty, or there may be further changes before the launch of Season 6 proper, so check back with us on launch day for all the latest.
Update: These leaked weapon balance changes turned out to be correct, so get reading and get caught up!
Buffs
The following weapons/items are receiving buffs heading into Season 6.
ASM10
- Improved reload speed by 10%
- Decreased flinch by 15%
- Improved movement speed and ADS movement speed
- Sprint to fire delay reduced from 190s to 170ms
- Sprint to ADS delay reduced from 160ms to 140ms
Man-O-War
- Improved movement speed and ADS movement speed
- ADS time reduced from 320ms to 280ms
- RTC HUGE Suppressor:
- ADS time penalty reduced from 22% to 16%
Oden
- Base mag size increased from 20 to 25
- Reload speed improved by 10%
- Improved movement speed and ADS movement speed
- ADS time reduced from 320ms to 280ms
- Colossus Suppressor:
- ADS time penalty reduced from 22% to 16%
QQ9
- Upper chest multiplier improved from 1x to 1.1x
- Hipfire accuracy improved by 10%
- Decreased flinch
PPSh-41
- Reduced horizontal recoil by 10%
HG40
- Damage profile changed from:26-24-20-17 to 29-25-20-17
- Range changed from: 0-10m, 10-15m, 15-25m to 0-10m, 10-16m, 16-25m
- Headshot multiplier improved from 1.2x to 1.5x
Cordite
- Chest multiplier improved from 1x to 1.2x
- Arm multiplier improved from 1x to 1.1x
- ADS time improved from 240ms to 220ms
AGR 5.56
- Leg multiplier improved from 0.9x to 1x
- Movement speed improved by 1%
- ADS movement speed improved by 4%
- Improved bullet spread
- 30/60-R 5.56x45mm ammo conversion:Chest multiplier improved from 1x to 1.1x
Razorback
- Upper chest and lower arm multiplier from 1x to 1.1x
- Reduced recoil
- Reduced bullet spread whilst moving
DR-H
- Improved headshot multiplier from 1.2 to 1.3x
- Improved arm multiplier from 1x to 1.15x
- (MP only) Damage profile adjusted from:32-31-28-24-19 to 32-31-28-24-20
- (MP only) Range changed from:0-9m, 9-15m, 15-17m, 17-25m, 25-35m to 0-9m, 9-17m, 17-21m, 21-35m
- (BR only) Range changed from:0-9m, 9-15m, 15-17m to 0-9m, 9-17m, 17-21m
KN-44
- Sprint to fire delay reduced from 150ms to 130ms
- Arm multiplier improved from 1x to 1.1x
- Tactical reload time improved from 1.9s to 1.7s
- Full reload time improved from 2.6s to 2.5s
LK24
- Sprint to fire delay reduced by 170ms to 150ms
- Tactical reload time improved from 2.1s to 1.9s
- Full reload time improved from 2.7s to 2.5s
QQ9, PP19 Bizon, HG40, Chicom, SKS, ASM10, Man-O-War. RPD
- Reduced the intensity of the firing animation. Both with or without optics are equipped.
HS2126
- Damage per pellet changed from:15-12-9-6 to 16-13-9-8
- Range improved from: 0-3m, 3-5m, 5-9m to 0-3m, 3-7m, 7-12m
JAK-12
- Damage per pellet changed from:17-7-6-5 to 17-8-7-6
Reactor Care
- Increased radius from 6m to 9m
TAK-15
- Increased HP buff from 50 to 70
Weapon swap speed (MP only)
- All weapons swap 30% faster excluding the Rytec and Shorty.
KRM-262
- Number of pellets increased from 8 to 12
- Damage per pellet changed from:36-24-22-16 to 25-23-15-11
BY-15
- Number of pellets increased from 8 to 12
- Damage per pellet changed from:35-27-24-16 to 25-18-16-1
Shorty
- Number of pellets increased from 8 to 9
- Damage per pellet changed from:28-14-13-12 to 24-15-13-12
- Range reduced from:0-3m, 3-6m, 6-10m to 0-3m, 0-5m, 5-10m
- Fire interval reduced from 0.35 to 0.3
HS0405
- The number of pellets increased from 10 to 15
- Damage per pellet changed from:
- 39-28-16-10 to 26-19-11-7
Nerfs
The follow weapons/items are receiving nerfs heading into Season 6.
SVD
- Reduced range from 40m to 30m
K9 Unit
- Reduced HP from 150 to 120
Kinetic Armor
- Reduced HP from 150 to 100
- Reduced Charge Rate
Purifier
- Reduced duration from 30s to 25s
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