The release of Season 2 of Call of Duty: Warzone Mobile has brought the first major round of weapon balance changes.
It may only be available in Australia, but that doesn't mean you shouldn't be taking heed of what is happening in Call of Duty: Warzone Mobile.
Yesterday saw the release of Season 2, introducing new game modes, such as Resurgence, as well as several new weapons, a battle pass, and a new map for the conventional multiplayer mode.
Those lucky enough to play were also greeted with an upgrade to Warzone Mobile's Gunsmith mechanic, with players now able to add attachments to the game's already considerable arsenal of weapons.
Season 2 also marked the first time since its soft launch that major weapon balance changes were made, with a number of weapons being either buffed or nerfed in an attempt to bring some equilibrium to the battlefield.
Knowing which weapons have been buffed or nerfed is important, as your previously trusted primary may no longer be part of the competitive meta.
Below, we list all the weapon balance changes introduced in Season 2. Check them out.
Warzone Mobile Season 2 - Weapon Balance Changes
Before we get into the weapon balance changes, it is important to note that the changes below apply to Warzone Mobile, Warzone 2.0, and Modern Warfare II.
All three games feature cross-progression, so a gun leveled up in one will be leveled up in another, meaning you will always have access to your favored attachments.
This parity across games should make it easier for those who play one or more of the titles, as you won't need to familiarize yourself with a new weapon.
All-in-all, 18 guns were buffed or nerfed in the Season 2 weapon balance changes, affecting almost all weapon classes.
Buffs
Eleven weapons were buffed in Season 2; they are:
M13B
- Increased damage at mid-range
- Increased upper torso damage
Lachmann-556
- Increased semi-auto rate of fire
M4
- Increased semi-auto rate of fire
Lachmann-762
- Decreased full-auto head and torso damage
- Increased semi-auto upper torso damage
- Increase semi-auto rate of fire
- Reduced full-auto recoil
- Increased damage on long-range
- Added minimum damage against armor
FTAC Recon
- Decreased full-auto upper torso damage
- Sped up ADS time
- Reduced full-auto recoil
- Increased close-range damage distance
- Increased lower torso damage multiplier
- Added minimum damage against armor
SO-14
- Increased semi-auto rate of fire
- Increased long-range damage
- Reduced semi-auto headshot damage
- Added minimum damage against armor
X13 Auto
- Reduced damage while using Akimbo
- Increased lower body damage
- Increased close-range damage
- Increase damage distances
RPG-7
- Small increase to splash damage amount
- Small reduction to splash damage range
EBR-14
- Reduced long-range damage
- Increased upper torso damage
- Added minimum damage against armor
TAQ-M
- Slight increase in rate of fire
- Increased upper torso damage
- Added minimum damage against armor
Melee
- Increased non-lunging melee damage range. Allows players to hit equipment on the ground with melee while crouched
Nerfs
Five weapons were nerfed.
Kastov 762
- Small damage reduction
- Added additional long-range damage falloff
TAQ-V
- Decreased mid-range damage
- Reduce semi-auto leg damage
- Decreased full-auto head damage
- Reduced semi-auto rate of fire
- Increased semi-auto torso damage
RPK
- Small reduction in ADS movement speed
- Reduced mid- and long-range damage
- Reduced damage ranges
- Small increase in ADS time
RAAL MG
- Increased recoil
Melee
- Melee attacks with non-Melee weapons will now require three hits to kill a fully armored enemy instead of two
Fixes
Three guns were modified due to bugs present in Season 1.
STB 556
- Fixed an issue with the Single Tap Mod attachment, which caused the weapon to deal considerably less damage to the upper left leg
STRELA-P
- Removed activation distance for projectile
- Projectile will now explode at any range
LM-S
- Added minimum damage against armor
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