Wild Rift Patch 3.5 Balance Changes: Buffs, Nerfs, Adjustments

Patch 3.5 introduces various buffs, nerfs, and adjustments to champions and items in Wild Rift alike. Let's go through all of these balance changes.

Patch3 5 Balance Changes Banner
Patch 3.5 brings various buffs, nerfs, and adjustments to Wild Rift. | © Riot Games

We're fresh off a major game update in Wild Rift. Darkin to Dawn, otherwise known as patch 3.5, brought massive gameplay updates that will no doubt change the meta and encourage different build paths.

This update includes introducing three new champions, reducing the high skill level needed for junglers, and switching up the items and runes available in the game.

Meeting these substantial new additions in the middle are balance changes that will keep the Wild Rift meta stable. Needless to say, Riot did not hold back with the buff, nerf, or adjustment hammer in patch 3.5. Champions, items, and runes are all in the spotlight for this one.

Wild Rift Patch 3.5 - Champion Buffs

Senna Patch3 5 banner
Senna has been redeemed with her latest set of buffs. | © Riot Games

Ezreal, Senna, Seraphine, Shen, and Ziggs were buffed in patch 3.5.

Here are their buffs in detail:

ChampionBuff(s)
Ezreal
  • Mystic Shot base damage improved from 20/55/90/125 → 30/65/100/135
Senna
  • Last Embrace damage increased from 70/130/190/250 → 90/155/220/285
  • Curse of the Black Mist cooldown decreased from 26/24/22/20 → 22/20/18/16
Seraphine
  • Base mana regeneration increased from 12 → 16
Shen
  • Twilight Assault ability changed to 'bonus damage will apply at 50% effect to attack splash damage'
Ziggs
  • Base mana increased from 435 → 460
  • Base mana regeneration increased from 12 → 16

Wild Rift Patch 3.5 - Champion Nerfs

Vex Patch3 5 Banner
Vex keeps getting nerfed in Wild Rift. | © Riot Games

Irelia, Janna, Vex, and Yone were nerfed in patch 3.5.

Here are their nerfs in detail:

ChampionNerf(s)
Irelia
  • Bladesurge dash no longer follows enemy Flashes and similar effects.
Janna
  • Howling Gale bonus damage per second charged decreased from 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power
  • Zephyr passive movement speed bonus decreased from 6/8/10/12% → 6/7/8/9%
Vex
  • Looming Darkness cooldown increased from 12 seconds → 13 seconds
  • Looming Darkness mana cost increased from 70/80/90/100 → 80/90/100/110
Yone
  • Spirit Cleave base damage decreased from 20/30/40/50 → 10/20/30/40
  • Soul Unbound cooldown increased from 20/17/14/11 seconds → 20/18/16/14 seconds

Wild Rift Patch 3.5 - Champion Adjustments

Kassadin Patch3 5 Banner
Kassadin received a minor adjustment in patch 3.5. | © Riot Games

Kassadin, Lux, and Rakan were adjusted in patch 3.5.

Here are their adjustments in detail:

ChampionAdjustment(s)
Kassadin
  • Base health increased from 570 → 600
  • Force Pulse damage amplification after 6 nearby spell casts reduced from 60% → 40%

Lux

  • Prismatic Barrier shield rescaled from 50/70/90/110 + 20% Ability Power → 40/70/100/130 + 15% Ability Power
  • Prismatic Barrier double shield rescaled from 100/140/180/220 + 40% Ability Power → 80/140/200/260 + 30% Ability Power
  • Final Spark Ability Power ratio reduced from 85% → 75%
Rakan
  • Gleaming Quill range adjusted from 700/800/900/1000 → 800
  • Gleaming Quill base damage increased from 70/130/190/250 → 80/140/200/260

Wild Rift Patch 3.5 - Item/Rune Buffs

Domination Scorch Patch3 5
The Scorch rune has been deservedly buffed. | © Riot Games

Seven items and runes were buffed in patch 3.5.

Here are their buffs in detail:

Item/RuneBuff(s)
Divine Sunderer
  • Attack Damage increased from 20 → 25
  • Ability Haste increased from 20 → 25
Youmuu's Ghostblade
  • Gold cost reduced from 3,000 → 2,900
Domination: Brutal
  • On-hit adaptive damage increased from 7 - 14 → 12 - 19
Domination: Electrocute
  • Cooldown rescaled from 20 seconds → 20~13 seconds
Domination: Scorch
  • Cooldown reduced from 10 seconds → 8 seconds
  • Damage increased from 24~38 → 28~42
Resolve: Adaptive Carapace
  • Resistance Bonus increased from 12 Armor and 12 Magic resistance → 16 Armor and 16 Magic resistance
Resolve: Bone Plating
  • Effect changed to 'Blocks damage from the triggering attack and 2 more attacks'

Wild Rift Patch 3.5 - Item/Rune Adjustments

Morellonomicon Patch3 5 banner
Morellonomicon received a huge adjustment in patch 3.5. | © Riot Games

Four items and runes were adjusted in patch 3.5.

Here are their adjustments in detail:

Item/RuneAdjustment(s)
Domination: Triumph
  • Effect changed to 'Deal 5% bonus damage to champions lower than 35% health'
Morellonomicon
  • Total cost now 2,500 gold
  • Ability Power now 70
  • Haste now 20
  • Affliction passive remains unchanged
  • Removed magic penetration and health
Inspiration: Pathfinder
  • Effect changed to 'Gain 20 bonus movement speed in the river. When in the river while out of combat, restore 0.6% missing health or 0.6% missing mana (based on the lowest value) every 1 second and gain an additional 10 bonus movement speed'
Inspiration: Phase Rush
  • Effect changed to '(Melee 40% − 60% / Ranged 30% − 50%) Movement speed, 10 Ability Haste and reduces and reduces your current basic ability cooldowns by 20%'
  • Duration reworked to 3 seconds
  • Cooldown changed to 12 seconds

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Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....