COD Mobile Season 2 (2023): Weapon Balance Changes

A new round of weapon balance changes are coming to Call of Duty: Mobile in Season 2 (2023). Check out all the buffs and nerfs in our guide.

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Check out all the weapon balance changes coming to Call of Duty: Mobile Season 2. | © Activision Blizzard

Each season we see these weapon balance changes, which can often significantly affect the COD: Mobile.

There is very little concrete info on Season 2 (2023) of Call of Duty: Mobile, but thanks to the always-reliable Leakers On Duty; we are getting an advanced look at the weapon balance changes we can expect in the next big update.

These weapon balance changes have been sourced from a test server for the Chinese localization of the game, so keep in mind that some buffs or nerfs could be dropped or tweaked again.

When we get the official patch notes, we will update the page if there are any changes.

COD: Mobile Season 2 (2023) - Weapon Balance Changes

In Season 2, some of the most popular weapons are under the microscope, and you may find that your previously trusted 'primary' is no longer the gun it once was.

Set for a buff are a number of assault rifles, including the AK-47, ICR-1, and M16.

It's the nerfs that are likely to make a bigger splash. The powerful CBR4 submachine gun has seen its reload time increased, while the DL Q33 and its new Maevwat Omega-1 signature attachment have been nerfed.

The Ballista EM3 operator skill has also been nerfed, reducing its usable duration from 30 seconds to 20 and decreasing its shots from 3 to 2.

Check out the rest of the weapon balance changes below.

Buffs

Here are the expected buffs heading into Season 2.

HBRa3

  • Improved ADS time from 250ms to 245ms
  • Decreased initial recoil

BK57

  • Improved hit flinch from 0.75 to 0.7
  • Improved ADS bullet spread accuracy from 21(7) to 20(7) (+6.28 to +6.5)

Man-O-War

  • Decreased reload speed by 30%
  • Decreased ADS time from 280ms to 260ms

ICR-1

  • Improved range profile from (0-20m, 20-35m) to (0-20m, 20-37m)
  • Decreased the recoil shift on the third shot

EM2

  • Improved bullet spread
  • Reload time decreased from 2.5s/3s to 2.2s/2.6s
  • Damage profile improved from 36-32-22 to 36-32- 27 (BR only)
  • 27.2" Ranger Barrel
    • Decreased bullet velocity boost from 90% to 70%
    • Decreased ADS time penalty from 15% to 10%
    • Decreased ADS movement speed penalty from 15 to 10%
  • 40-Round Extended Mag
    • Decreased ADS time penalty from 10% to 7%

MSMC

  • Improved range profile from (0-7m, 7-14m, 14-19m) to (0-8m, 8-15m, 15-19m)
  • Improved recoil of the first 4 shots
  • Decreased reload speed by 25%
  • 36-Round Extended Mag
    • Changed to 40-Round Extended Mag

QXR

  • Improved arm multiplier from 1x to 1.1x

MX9

  • Decreased horizontal recoil

LAPA

  • Improved bullet spread from 300m/s to 450m/s
  • Improved range profile from (0-8m, 8-16m, 16-30m) to (0-10m, 10-17m, 17-30m)

Dingo

  • Improved range profile from (0-12m, 12-20m) to (0-15m, 15-22m)
  • Damage range increased from 12-20 to 15-22 to 17-24
  • Improved damage profile from 28-24-19 to 28-24-22 (BR only)
  • Fixed mobility bug in BR

Echo

  • Increased pellets per shot from 8 to 9

AK-47

  • 5.45mm
    • Fixed an issue in which wrong damage values were displayed in battle royale
    • Damage profile from 25-21-19-20 to 25-21-20 (BR only)
    • Improved damage profile from 25-21-16-15 to 25-21-17-15 (MP only)

YKM Light Stock (all weapons)

  • Fixed an issue in which the ADS movement speed bonus wasn't listed correctly

Cryo Nade

  • Improved range from 4m to 4.5m

Shadow Blade

  • Improved duration from 20s to 30s

Sticky Nade

  • Improved damage from 160 to 180

Medic BR class

  • Improved HP recovery from 6%/9% to 8%/12%
  • Improved armour recovery from 9%/16% to 13.5%/22.5%
  • Improved range profile from (0-8m, 8-16m, 16-30m) to (0-10m, 10-17m, 17-30m)

Airborne BR class

  • Improved launch height by 25%
  • Decreased recharge time from 50/40 to 40/36

Nerfs

And here are the nerfs expected in Season 2.

JAK-12

  • Increased hip-fire spread from 330(170) to 340(200)
  • Decreased profile damage from 17-8-7-6 to 16-8-6-5

CBR4

  • Increased reload time
  • YKM Light Stock
    • Decreased ADS movement speed boost

Fennec

  • Multiplayer
    • Increased ADS bullet spread from 25(20) to 30(20)
    • Increased hip-fire bullet spread from 160(75) to 180(75)
  • Battle Royale
    • Increased ADS bullet spread from 15(6) to 18(6)
    • Increased hip-fire bullet spread from 84(24) to 92(30)

DL Q33

  • Maevwat Omega-1 (BR only)
    • Decreased bullet velocity by 30%
    • Effect duration reduced from 1.5s to 1.2s

C4

  • Decreased minimum damage from 60 to 50
  • Decreased maximum damage from 200 to 180

Ballista EM3

  • Duration decreased from 30s to 20s
  • Decreased capacity from 3 shots to 2 shots

Igniter BR class

  • Energy consumption increased from 5%/5% to 15%/10%

Krig 6

  • Extended Magazine / Fast Extended Magazine (buff)
    • Movement speed penalty from 2% to 1%
  • Increased ADS time from 250ms to 260ms
  • Damage range reduced from 17-26-40 to 15-26-40
  • Extended Mag A, Fast Extended Mag A
    • Added a 1% mobility penalty
  • Large Extended Mag B, Fast Extended Mag B
    • Added a 3% mobility penalty

M16

  • Wild Fire
    • Added a 15% flinch penalty
    • Adjusted recoil
  • Damage reduced from 30-28-24 to 30-27-24

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Daniel Conlan
Daniel Conlan