Supercell is currently gearing up for the release of next month's season in Clash Royale and quickly launched a brief maintenance update.
The game is still hot off the heels of the massive June update that added, among other things, two new features: Card Evolution and Elite Wild Cards.
They've been exciting additions to Clash Royale thus far, but it appears that they needed some adjusting as you'll be able to notice in the balance changes below.
All Clash Royale Balance Changes In The July Update
Three cards were the target of balance changes. Firecracker's regular card was nerfed while the evolved versions of the Royal Giant and Skeletons were adjusted.
Here are the balance changes in detail:
Card | Balance Changes |
Firecracker | First hit speed increased from 0.6 seconds → 0.65 seconds |
Royal Giant Evolution | HP (Level 11) decreased from 3,993 → 3,686 |
Skeletons Evolution | Max Skeleton count increased from 6 → 8 |
Changes To Elite Wild Card Conversion Rates
Additionally, the conversion rate for Magic Items into Elite Wild Cards has been adjusted. This would affect both the regular and Wild card versions. Supercell reasoned that these changes were made to make it more rewarding for players with excess Legendary and Champion cards.
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Here are the new Elite Wild Card conversion rates:
- Common Card = 1 Elite Wild Card
- Rare Card = 5 Elite Wild Cards
- Epic Card = 20 Elite Wild Cards
- Legendary Card = 1500 Elite Wild Cards
- Champion Card = 4000 Elite Wild Cards
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