In this guide, we will dive into all the cards currently available in Clash Royale. Familiarize yourself with these and you will be able to improve your deck-building skills.
Since its launch, Clash Royale has taken the card battler game genre and spun it on its head. Rather than stagnant over-the-board action, cards in this game transform into troops, spells, or buildings that can be deployed in the Arena to battle it out with cards from your opponent.
Assemble your best deck of cards and you'll win matches. But that's only possible if you know what cards are available in Clash Royale.
To help you with that, we've compiled a list of all the cards you can choose from, their Elixir costs, rarity type, and abilities.
All Clash Royale Cards
Needless to say, there are various types of cards in Clash Royale. Their rarities can be broken into five types: Common, Rare, Epic, Legendary, and Champion.
If you're looking to learn more about these cards, then look no further than the table below:
Card | Elixir Cost | Rarity | Description |
Archers | 3 | Common | Two low-HP ranged troops |
Archer Queen | 5 | Champion | A fast-moving high-HP ranged troop that comes with a special ability. It allows her to turn invisible and conceal herself from damage |
Arrows | 3 | Common | A spell that deals low area damage |
Baby Dragon | 4 | Epic | An average-HP flying toop that can deal area damage |
Balloon | 5 | Epic | A flying troop that targets buildings |
Bandit | 3 | Legendary | A high-HP melee troop capable of dashing to targets and dealing massive damage |
Barbarian | 5 | Common | Five average-HP melee troops |
Barbarian Barrel | 2 | Epic | A spell that launches a barrel down a straight patch. It then breaks open to spawn a Barbarian |
Barbarian Hut | 6 | Rare | An offensive building that spawns Barbarians |
Battle Healer | 4 | Rare | A high-HP melee troop that heals herself and allies with each attack. Capable of passively healing herself too |
Battle Ram | 4 | Rare | Two Barbarians holding a log who targets buildings. Once the log is destroyed, the barbarians will continue attacking |
Bats | 2 | Common | Five low-HP flying troops that deal melee damage |
Bomber | 2 | Common | A low-HP ranged troop that deals area damage |
Bomb Tower | 4 | Rare | A defensive building that deals splash damage to enemies. Once destroyed, it deals massive explosive damage to those around it |
Bowler | 5 | Epic | A high-HP ranged troop who throws rolling boulders |
Cannon | 3 | Common | An average-HP defensive building that shoots cannonballs at enemies |
Cannon Cart | 5 | Epic | A high-HP ranged troop capable of becoming an immobile cannon upon death |
Clone | 3 | Epic | A spell that duplicates all friendly troop in a target area. Duplicated troops are weaker but deal the same damage |
Dark Prince | 4 | Epic | A high-HP melee troop capable of charging and dealing area damage |
Dart Goblin | 3 | Rare | A fast-moving low-HP troop that deals fast ranged damage |
Earthquake | 3 | Rare | A damage-dealing spell that does more damage to buildings |
Electro Dragon | 5 | Epic | A average-HP flying troop that deals ranged electrical damage that can jump between enemies |
Electro Giant | 7 | Epic | An extremely high-HP melee troop that targets buildings. It comes with an electrical pack that deals ranged damage to those around the Electro Giant |
Electro Spirit | 1 | Common | A low-HP troop that throws itself onto enemies to deal electrical damage |
Electro Wizard | 4 | Legendary | An average-HP troop who lands in the Arena (dealing area damage) and is capable of shooting lighting that damages and stuns enemies |
Elite Barbarians | 6 | Common | Two average-HP melee troops that deal greater damage than Barbarians |
Elixir Collector | 6 | Rare | A utility building that creates Elixir |
Elixir Golem | 3 | Rare | A high-HP melee troop capable of splitting into weaker versions of itself upon death. It targets buildings |
Executioner | 5 | Epic | A high-HP ranged troop that throws an axe like a boomerang to deal enemies |
Fireball | 4 | Rare | A spell that deals devastating area damage |
Firecracker | 3 | Common | A low-HP ranged troop that deals explosive area damage |
Fire Spirit | 1 | Common | A low-HP troop that throws itself onto enemies to deal fire damage |
Fisherman | 3 | Legendary | A high-HP melee troop capable of pulling enemies towards him with his ranged attack |
Flying Machine | 4 | Rare | A low-HP fast flying ranged troop |
Freeze | 4 | Epic | A spell that freezes and damages enemy troops and buildings |
Furnace | 4 | Rare | A building that spawns Fire Spirits |
Giant | 5 | Rare | A single melee high-HP troop that targets buildings |
Giant Skeleton | 6 | Epic | An slow but extremely high-HP Giant Skeleton capable of dealing explosive area damage on death |
Giant Snowball | 2 | Common | A spell that launches a snowball to deal damage, knock back, and slow enemies in a small area |
Goblins | 2 | Common | Four fast low-HP melee troops |
Goblin Barrel | 3 | Epic | A spell that launches a barrel anywhere on the Arena. It spawns three Goblins upon landing |
Goblin Cage | 4 | Rare | A defensive building that spawn a tanky Goblin Brawler upon its destruction |
Goblin Drill | 4 | Epic | An offensive building capable of burrowing underground to its target. It spawns Goblins until it is destroyed |
Goblin Hut | 5 | Rare | A building that spawns Spear Goblins |
Goblin Gang | 3 | Common | Six low-HP troops (three melee and three ranged) |
Goblin Giant | 6 | Epic | An extremely high-HP troop that targets buildings. It also carries two Spear Goblins |
Golden Knight | 4 | Champion | An extremely high-HP melee troop that comes with a special ability. It allows him to dash forward and deal massive damage to enemies |
Golem | 8 | Epic | Slow but extremely high-HP Golem who targets buildings |
Graveyard | 5 | Legendary | A spell that summons Skeletons anywhere in the Arena |
Guards | 3 | Epic | Three low-HP melee troops with shields |
Heal Spirit | 1 | Rare | A troop that leaps onto enemies to deal damage and leaves behind a healing effect for friendly troops |
Hog Rider | 4 | Rare | Fast high-HP melee troop who targets buildings |
Hunter | 4 | Epic | An average-HP ranged troop that deals scattered damage |
Ice Golem | 2 | Rare | An average-HP melee troop who targets buildings. Upon death, it explodes and slows down nearby enemies |
Ice Spirit | 1 | Common | A low-HP troop who throws itself onto enemies to freeze and slow them |
Ice Wizard | 3 | Legendary | A high-HP troop capable of dealing area damage and slowing down enemies |
Inferno Dragon | 4 | Legendary | A high-HP flying ranged troop who fires a beam of fire that deals increased damage over time |
Inferno Tower | 5 | Rare | A defensive building that single-targets enemies. The damage dealt increases over time |
Knight | 3 | Common | A single high-HP melee troop |
Lava Hound | 7 | Legendary | An extremely high-HP flying troop who targets buildings and is capable of spawning six melee Lava Pups upon death |
Lightning | 6 | Epic | A spell that summons bolts of lightning to damage an area |
Little Prince | 3 | Champion | A single-target, ground- and air-targeting ground troop that has a three-cost Abillity that allows him to summon a melee tank unit named Guardienne |
Lumberjack | 4 | Legendary | A fast-moving high-HP melee troop who drops a Rage spell upon death |
Magic Archer | 4 | Legendary | An average-HP ranged troop whose attacks travel in a straight light and damages those in its path |
Mega Knight | 7 | Legendary | An extremely high-HP melee troop who deals massive splash damage upon landing in the Arena and handing out area damage with attacks |
Mega Minion | 3 | Rare | An average-HP flying melee troop |
Mighty Miner | 4 | Champion | A high-HP melee troop who comes with a special ability. This allows him to switch lanes and deal explosive damage in his wake |
Miner | 3 | Legendary | A high-HP melee troop capable of burrowing underground to its target destination |
Minions | 3 | Common | Three fast low-HP flying melee troops |
Minion Horde | 5 | Common | Six fast low-HP flying melee troops |
Mini P.E.K.K.A | 4 | Rare | A miniature lower HP and damage version of the P.E.K.K.A |
Mirror | 1 | Epic | A spell that plays your last played for one extra Elixir cost |
Monk | 4 | Champion | An extremely high-HP melee troop that comes with a special ability. This allows him to deflect all enemy projectiles |
Mortar | 4 | Common | A long-range defensive building that launches boulders at enemies |
Mother Witch | 4 | Legendary | An average-HP ranged troop capable of cursing enemies. Once they're destroyed, they turn into a building-targeting Hog that fights for you |
Musketeer | 4 | Rare | A single average-HP ranged Musketeer |
Night Witch | 4 | Legendary | A high-HP melee troop that spawns bats |
P.E.K.KA | 7 | Epic | A single high-HP but slow melee P.E.K.K.A |
Phoenix | 4 | Legendary | A flying high-HP melee troop who can respawn from an egg once it's been destroyed |
Poison | 4 | Epic | A spell that covers a small area in a deadly damaging toxin |
Prince | 5 | Epic | A single high-HP Prince capable of charging and dealing massive melee damage |
Princess | 3 | Legendary | A single low-HP ranged troop capable of dealing long-range area damage |
Rage | 2 | Epic | A spell that increases troop movement and attack speed. Buildings attack faster and summon troops quicker too |
Ram Rider | 5 | Legendary | A high-HP troop where the ram targets buildings and the rider deals ranged damage |
Rascals | 5 | Common | Spawns an high-HP melee troop and two-low-HP ranged troops |
Rocket | 6 | Rare | A spell that deals high-damage to a small area |
Royal Delivery | 3 | Common | A spell that deploys a package in the Arena. Upon landing, it deals damage to enemies it lands on and spawns a Royal Recruit |
Royal Giant | 6 | Common | An extremely high-HP ranged troop who targets buildings with his massive ranged cannon |
Royal Ghost | 3 | Legendary | A high-HP melee troop capable of invisibly traveling through the Arena until he attacks or attacked |
Royal Hogs | 5 | Rare | Four average-HP melee troops that target buildings |
Royal Recruits | 7 | Common | Six low-HP troops with shields that are deployed in a straight line |
Skeletons | 1 | Common | Three fast low-HP melee skeletons |
Skeleton Barrel | 3 | Common | A low-HP flying barrel that spawns Skeletons once it is destroyed |
Skeleton Dragons | 4 | Common | Two low-HP flying troops that deal ranged area damage |
Skeleton King | 4 | Champion | An extremely high HP melee troop that comes with a special ability. It allows him to summon skeletons to join the fight |
Sparky | 6 | Legendary | A slow-moving high-HP troop that needs to charge up to deal massive area damage |
Spear Goblins | 2 | Common | Three low-HP ranged troops |
Tesla | 4 | Common | A defensive building that zaps nearby enemies. If no enemies are nearby, it conceals itself undergound to protect itself from damage |
The Log | 2 | Legendary | A spell that rolls down the Arena and deals damage to enemies in its path |
Three Musketeers | 9 | Rare | Three average-HP ranged troops |
Tombstone | 3 | Rare | A building that spawns Skeletons |
Tornado | 3 | Epic | A spell that drags enemies to the center of a small area and deals gradual damage to them over time |
Wall Breakers | 2 | Epic | Two low-HP troops that targets buildings and deals high damage |
Witch | 5 | Epic | A single high-HP Witch capable of spawning skeletons |
Wizard | 5 | Rare | A single average-HP Wizard capable of dealing high area damage |
X-Bow | 6 | Epic | A largely defensive building that rapid fires arrows from a long range |
Zap | 2 | Common | A spell that briefly stuns and deal damage to enemies in a small area |
Zappies | 4 | Rare | Three low-HP ranged troops capable of stunning enemies |
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