Here are the best attachments for MAC-10 that you can use in COD Mobile Season 6 (2024) to get the most out of the weapon.
In recent months, the sub-machine gun has been dominating the Call of Duty: Mobile meta, and no more so than the CBR4 and MAC-10.
While both guns have been nerfed from their overpowered peaks, they are still S-tier - not only in the submachine gun class but also when considered against every other gun in the COD: Mobile arsenal.
We have already taken an in-depth look at the best loadouts for the CBR4, and now we turn to the MAC-10.
The MAC-10 is a lightweight, fast-firing SMG that can absolutely melt opponents. While powerful without attachments, it really does come alive when equipped with the best attachments and perks, capable of dominating lobbies.
How you equip it for the battle royale mode is very different from how you want to equip it for standard multiplayer, and with a vast array of attachments available, it can be hard to pick which is the best.
That's where this guide comes in, as we have done the testing and compiled the best MAC-10 loadouts for both game modes.
Best MAC-10 Loadout For COD: Mobile Season 6 (2024)
The MAC-10 is a lightweight, fast-firing SMG that can absolutely melt opponents. While powerful without attachments, it really does come alive when equipped with the best attachments and perks, capable of dominating lobbies.
Update: We made changes on September 18, 2023.
Not everyone will have all the attachments available to them, and if you find that is the case for you, that's because you have yet to level up the gun to its maximum level.
The MAC-10 has 43 levels. If you want to learn how to level up guns in COD: Mobile quickly, check out our guide.
Best MAC-10 Loadout For Battle Royale
This MAC-10 loadout is all about improving the gun's damage output and range at a small cost of mobility.
This loadout won't be a replacement for an assault rifle, as you will struggle to down opponents at long range - no matter what attachments you use.
We suggest pairing this with an AR, sniper, or LMG.
- Muzzle: Agency Suppressor
- Barrel: 6.1" Reinforced Barrel
- Laser: 5mW Combat Laser
- Underbarrel: Field Agent Foregrip
- Rear Grip: STANAG 53 Round Extended Reload
Key to this loadout is the 6.1" Reinforced Barrel which increases damage range by 20% and reduces bullet spread by 40% at a small cost to sprint and ADS movement speed.
The Field Agent Foregrip is great for reducing both vertical and horizontal recoil, again costing some ADS movement speed. The Agency Suppressor also reduces vertical recoil, silences the weapon, and has no downsides with the MAC-10.
The Aim Assist Laser reduces ADS bullet spread, though your position will be given away by the visible laser.
To round it off (heh), we have opted for the STANAG 53 Round Extended Reload. This greatly increases the magazine count, which reduces the number of times you will find yourself having to reload. However, when you do, it will take longer than usual.
Best MAC-10 Loadout For Standard Multiplayer
This MAC-10 loadout also aims to increase the gun's effective range, though more thought is given to keeping the high level of mobility offered when it's at its lightest.
- Muzzle: Agency Compressor
- Barrel: 6.5" Rifling Barrel
- Underbarrel: Field Agent Foregrip
- Stock: Steel Stock
- Ammunition: 43 Round Fast Magazine
We've opted for the 6.5" Rifling Barrel, offering up an increase of 25% damage range at a small cost to sprint speed; this barrel makes the gun much more capable when engaging at range.
Again we've gone for the Field Agent Foregrip and Agency Suppressor, which reduces both the vertical and horizontal recoil, and silences the weapon at a cost to some ADS movement speed.
Attaching the Steel stock increases the ADS movement speed, offsetting some of the mobility lost with the above attachments.
Instead of the STANAG 53 Round Extended Reload, we've gone for something lighter. The 43 Round Fast Magazine is exactly that, increasing the magazine capacity to 43 bullets while reducing the reload time by 15%. It will decrease ADS speed by 10%, but it is already so quick at base you'll hardly notice.