Wild Rift Patch 5.0b Balance Changes: All Buffs, Nerfs & Adjustments

Patch 5.0b has brought in balance changes that have buffed, nerfed, and adjusted several champions and items in Wild Rift. Here is a complete overview of this update's balance changes.

Nightbringer Kayn Wild Rift
Patch 5.0b brings new balance changes to Wild Rift. | © Riot Games

A new patch has landed in Wild Rift and it brings with it various changes and additions. For the most part, patch 5.0b introduces much-needed balance changes to adjust the meta by nerfing overpowered champions and buffing those who are unbelievably underpowered.

Besides this, players will see the release of the 'Together Under The Crescent' event where you can play through missions, gift friends rewards, collect login lanterns, and play a new mini-game.

Also, the new Double Cast game mode will be launched in this patch. In it, you can cast the same skill twice to create some truly chaotic games. Finally, more champion skins will be added to the game.

But let's return to why you're here – to learn about the novel balance changes. Let's dive into all of them

All Balance Changes In Wild Rift Patch 5.0b

Patch 5.0b's balance changes contain buffs, nerfs, and adjustments that impact mostly champions and only a single item.

Buffs

Blackforest Renekton Wild Rift
Renekton is one of the lucky champions to be buffed in patch 5.0b. | © Riot Games

Eight champions were buffed: Akali, Gragas, Katarina, Lucian, Renekton, Samira, Tryndamere, and Urgot.

For the most part, these champions have been noticeably underperforming during key parts of the game, be it the early, mid, or late game. So, these boosts to their abilities are stats are certainly a welcome one.

Here are the buffs in detail:

ChampionBuffs
Akali
  • Armor per level increased from 4.3 ➡️ 5
  • Assassin's Mark: Empowered base attack damage increased from 20 + 8 per level + 60% bonus Attack Damage + 50% Ability Power ➡️ 25 + 10 per level + 60% bonus Attack Damage + 55% Ability Power
Gragas
  • Drunken Rage: Empowered base attack damage increased from 20/60/100/140+75% Ability Power ➡️ 20/60/100/140 + 90% Ability Power
  • Body Slam damage increased from 80/145/210/275 + 70% Ability Power ➡️ 80/145/210/275 + 80% Ability Power
  • Explosive Cask damage increased from Damage: 200/300/400 + 70% Ability Power ➡️ 200/300/400 + 80% Ability Power
Katarina
  • Base health increased from 570 ➡️ 600
  • Shunpo damage increased from 15/35/55/75 + 50% Attack Damage + 25% Ability Power ➡️ 20/45/70/95 + 50% Attack Damage + 25% Ability Power
Lucian
  • Ardent Blaze cooldown decreased from 13/12/11/10 seconds ➡️ 13/11.5/10/8.5 seconds
  • Ardent Blze damage increased from 75/120/165/210 + 90% Ability Power ➡️ 75/125/175/225 + 90% Ability Power
Renekton
  • Dominus bonus health increased from 300/525/750 ➡️ 300/575/850
  • Dominus damage per second increased from 70/110/150 + 20% Ability Power ➡️ 70/120/170 + 20% Ability Power
Samira
  • Inferno Trigger movement speed reduction decreased from 40% ➡️ 30%
  • Inferno Trigger damager per shot increased from 5/15/25 + 55% Attack Damage ➡️ 5/20/35 + 60% Attack Damage
Tryndamere
  • Bloodlust passive attack damage increased from Attack Damage increased: 5/10/15/20 ➡️ 10/15/20/25
  • Bloodlust: Bonus health regeneration by every stack of Fury increased from 1/1.6/2.2/2.8 + 1.2% Ability Power ➡️ 1.5/2.1/2.7/3.3 + 1.2% Ability Power
Urgot
  • Echoing Flame damage increased from 50/60/70/80% Attack Damage + 2/3/4/5% maximum Health of target ➡️ 50/65/80/95% Attack Damage + 2/3.5/5/6.5% maximum Health of target (increase at level 1/5/9/13)
  • Echoing Flames cooldown decreased from every leg 15/10/5/2.5 seconds ➡️ every leg 15/8/4/2 seconds
  • Purge movement speed slow down changed from 125 ➡️ 125/110/95/80

Nerfs

Aurelion Sol Wild Rift
Aurelion has proven himself too dominant for the current Wild Rift meta. | © Riot Games

On the other hand, only a handful of champions were affected by nerfs. These were Aurelion Sol, Dr. Mundo, and Sett.

Fun Fact

In patch 5.0, Sett has been dominant in the Baron Lane, meanwhile Aurelion Sol have proven himself too powerful for Tanks in the Mid Lane. This would explain their nerfs!

The Crown of the Shattered Queen also sees its damage reduction effect decreased because Riot wants to increase the amount of decision-making involved for mages using it.

Here are the nerfs in detail:

Champion/ItemNerfs
Aurelion Sol
  • Cosmic Creator: Bonus damage of Breath of Light decreased from 3% of target’s maximum Health every 100 Stardust ➡️ 2.5% of target’s maximum Health every 100 Stardust
  • Cosmic Creator: Threshold of execution of (3) Singularity decreased from 5% + 2.6% for every 100 Stardust ➡️ 5% + 2.1% for every 100 Stardust
  • Singularity damage per second decreased from 20/27.5/35/42.5 + 25% Ability Power ➡️ 20/27.5/35/42.5 + 15% Ability Power
Dr. Mundo
  • Heart Zapper detonation damage decreased from 20/40/60/80 + 7% bonus Health ➡️ 20/40/60/80 + 5% bonus Health
  • Blunt Force Trauma: Empowered base attack damage decreased from 5/20/35/50 + 7% bonus Health ➡️ 5/20/35/50 + 5% bonus Health
Sett
  • Haymaker max Grit stored decreased from 50% maximum Health ➡️ 45% maximum Health
  • The Show Stopper damage decreased from 200/300/400 + 100% bonus Attack Damage + 40/50/60% bonus Health of target ➡️ 200/300/400 + 100% bonus Attack Damage + 35/45/55% bonus Health of target
Crown of the Shattered Queen
  • Damage reduction decreased from 70% ➡️ 50%

Adjustments

Karma Wild Rift
Karma has been adjusted to make her more of a viable pick. | © Riot Games

Karma is the only one to be adjusted in patch 5.0b. Riot believes she is dealing too much damage in the early game and so, will need her burst damage adjusted "so there will be options for outplays as she has to kite for more damage with a lower cooldown on her shield."

Here is her adjustment in detail:

Champion

Adjustments
Karma
  • Inner Flame damage decreased from 70/110/150/190 + 40% Ability Power ➡️ 60/100/140/180 + 40% Ability Power
  • Inner Flame: Empowered damage decreased from 70/150/230/310 + 50% Ability Power ➡️ 65/140/215/290 + 50% Ability Power
  • Inner Flame: Empowered slow down adjusted from full level 50% ➡️ 42.5/45/47.5/50%
  • Inspire cooldown decreased from 10/9.5/9/8.5 seconds ➡️ 10/9/8/7 seconds

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....