Wild Rift Patch 4.4a Balance Changes: All Buffs, Nerfs & Adjustments

Want to know all the buffs, nerfs, and adjustments from the recent Wild Rift update? Then here is a look at the patch 4.4a balance changes.

Wild Rift Patch4 4a
Patch 4.4a has landed in Wild Rift with an assortment of balance changes. | © Riot Games

The first sub-patch the 4.4 update, patch 4.4a, is here in Wild Rift. It introduces several new skins from League's new boy band, HEARTSTEEL, and adds new balance changes

A new game mode, Arena, has also been added to Wild Rift. In it, players will be able to queue up solo or with a duo in this exciting 2v2v2v2 mode. Each player will be placed in teams of two where they will face each other in a series of duels in varying arenas on each map. Every round won will decrease the enemies’ total health and the last team standing will win the game.

But back to the topic at hand, patch 4.4a will heavily switch up the meta and the champions that reign superior by introducing balance changes that have buffed, nerfed, and adjusted champions and items in Wild Rift.

Overview Of Wild Rift Patch 4.4a Balance Changes

Buffs

Corki WR
Corki is one of the champions buffed in Wild Rift patch 4.4a. | © Riot Games

Aatrox, Brand, Corki, Ekko, Fiora, Shyvana, Vi, Warwick, and Yasuo were buffed in patch 4.4a. Riot states that these champions were either underperforming in the current meta or have been neglected over the past few patches. Hence, a massive nerf to both their abilities and stats were in order and this is what happened in this new patch.

Here are the buffs in detail:

ChampionBuff
Aatrox
  • [Deathbringer Stance] Damage increased from 5% - 12% maximum health of the target → 5% - 15% maximum health of the target
  • [The Darkin Blade] Damage increased from 15/40/65/90 + 65%/70%/75%/80% Attack Damage → 15/45/75/105 + 70%/75%/80%/85% Attack Damage
Brand
  • Base health stats increased from 530 → 570
  • [Conflagration] Damage increased from 60/90/120/150 + 40% Ability Power → 60/90/120/150 + 50% Ability Power
  • [Pyroclasm] Damage increased from 100/200/300 + 25% Ability Power → 100/200/300 + 30% Ability Power
Corki
  • Attack Damage increased from 52 → 54
  • Attack Damage per level increased from 3.6 → 4
  • [Missile Barrage] Damage increased from 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power → 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power
  • [Missile Barrage] Big One increased from 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power → 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power

Ekko

  • [Timewinder] Outgoing damage increased from 60/80/100/120 + 30% Ability Power → 70/90/110/130 + 30% Ability Power
  • [Timewinder] Returning damage increased from 40/75/110/145 + 60% Ability Power → 50/85/120/155 + 60% Ability Power
  • [Chronobreak] Cooldown decreased from 80/60/40 seconds → 70/55/40 seconds
Fiora
  • [Duelist's Dance's] Damage in the direction of a Vital increased the maximum health of the target from 3% → 3.5%
  • [Grand Challenge] Damage of triggering all 4 Vitals increased the maximum health of the target from 12% → 14%
Shyvana
  • [Burnout] Damage per second increased from 30/45/60/75 + 25% bonus Attack Damage → 35/50/65/80 + 30% bonus Attack Damage
  • [Burnout] Total damage increased from 210/315/420/525 + 175% bonus Attack Damage → 245/350/455/560 + 210% bonus Attack Damage
  • [Dragon's Descent] Bonus Health increased from 150/250/350 → 230/315/400

Vi

  • Base armor stats increased from 30 → 34
  • [Assault and Battery] Cooldown decreased from 80/65/50 seconds → 70/60/50 seconds
Warwick
  • [Jaws of the Beast] Damage based on the target’s maximum health increased from 6%/7%/8%/9% → 7%/8%/9%/10%
  • [Infinite Duress] Cooldown decreased from 75/65/55 seconds → 70/60/50 seconds
Yasuo
  • [Wind Wall] Cooldown decreased from 21/20/19/18 seconds → 18 seconds

Nerfs

Yuumi WR
Yuumi has been overperforming lately and requires a nerf in Wild Rift. | © Riot Games

Janna, Mejai's Soulstealer, Runnan's Hurricane, and Yuumi were nerfed. Mostly, their inclusion in this unfortunate list boils down to their overpoweredness. Their abilities and stats are more than the meta can handle and thus, can be difficult to counter. So, they have been nerfed.

Here are the nerfs in detail:

ChampionNerfs
Janna
  • [Zephyr] Bonus movement speed decreased from 15%/20%/25%/30% → 10%/15%/20%/25%
  • [Eye of the Storm] Shield value decreased from 65/90/115/140 + 60% Ability Power → 65/90/115/140 + 45% Ability Power
Mejai's Soulstealer
  • Total cost increased from 1,500 Gold → 1,800 Gold
  • Maximum Health decreased from 100 → 70
  • Ability Power decreased from 30 → 25
Runnan's Hurricane
  • Attack Damage decreased from 30 → 15
  • Ability Power (Adaptive) decreased from 60 → 30
Yuumi
  • [Prowling Projectile] Base damage nerfed from 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power
  • [Prowling Projectile] Damage while attached decreased from 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power
  • [Final Chapter] Damage per wave decreased from 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power

Adjustments

Twitch WR
Twitch is the only champion to be adjusted. | © Riot Games

Crown of the Shattered Queen and Twitch were adjusted in patch 4.4a. With the former, Riot wanted to make it easier to counter while retaining its power levels for mages. As for Twitch, the devs wanted to improve his abilities to fulfill his multiple champion roles and ensure that they can be countered.

Here are the adjustments in detail:

Champion

Adjustments

Crown of the Shattered Queen
  • Build Path changed from Lost Chapter (900 Gold) + Hextech Alternator (1,400 Gold) + 700 Gold → Lost Chapter (900 Gold) + Fiendish Codex (1,000 Gold) + Ring of Revelation (400 Gold) + 700 Gold
  • Ability Power decreased from 70 → 60
  • Ability Haste increased from 10 → 20
  • Maximum Health decreased from 150 → 0
  • [Safeguard] Duration of reducing incoming damage effect decreased from 1.5 seconds → 1 second
  • [Poise] Cooldown reduced by each trigger decreased from 5 seconds → 4 seconds
Twitch
  • [Deadly Venom] Damage per stack decreased from 1/2/3/4/5 (1/4/7/10/13 level) + 3.5% Ability Power → 1/2/3/4/5 (1/4/7/10/13 level) + 2.5% Ability Power
  • [Contaminate] Damage of each Deadly Venom stack decreased from 20/25/30/35 + 37% bonus Attack Damage + 30% Ability Power → 20/25/30/35 + 33% bonus Attack Damage + 20% Ability Power
  • [Contaminate] Damage ratio to monsters decreased from 130% → 80%
  • [Spray and Pray] Ballistic speed increased from 4000 → 6000

For more on Wild Rift, you may be interested in:

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....