Wild Rift Patch 4.3a Balance Changes: Buffs, Nerfs & Adjustments

A variety of buffs, nerfs, and adjustments have been introduced in the Wild Rift patch 4.3a balance changes. Here is everything you need to know about it.

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We will show you a complete list of balance changes included in Wild Rift patch 4.3a. | © Riot Games

Wild Rift has received yet another crucial update, patch 4.3a, to stabilize the meta and improve the overall gameplay experience. In it, you can expect a variety of buffs, nerfs, and adjustments.

You can also expect the arrival of one of patch 4.3's newest champions, Vladimir, to be added to the game. He will shake up the Rift with his blood-thirsty abilities and impressive skills. Vladimir will undoubtedly be a powerful champion as he can self-sustain himself during combat.

Besides this, patch 4.3a will add two new skins - Hextech Annie and Nightbringer Vladimir - and kick off Vladimir's Trivia event.

That being said, here's a look at all the Wild Rift patch 4.3a balance changes.

Wild Rift Patch 4.3a Balance Changes

Annie Wild Rift
Annie wil undergo a drastic rework in Wild Rift patch 4.3a. | © Riot Games

Like any patch, various balance changes have been added to Wild Rift that targets both champions and items.

We saw Olaf, Ornn, Rakan, Rammus, Zoe, Boots of Mana, and Plated Steelcaps nerfed. Meanwhile, Caitlyn, Graves, Gwen, Lee Sin, Leona, Samira, and Gluttonous Greaves were buffed.

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From there, only Nilah and Volibear were adjusted. Annie will also receive a massive rework, as announced previously, that will be coming to Wild Rift on August 10.

The Wild Rift patch 4.3a balance changes can be found below.

Champion/ItemBalance Change
Annie
  • Health per level decreased from 105 → 96
  • Armor per level decreased from 3.9 → 3.5
  • [Removed] Molten Shield: Annie shields Tibbers or an ally champion for 3 seconds, absorbing (50/110/170/230 + 40% ability power) damage. Enemies who attack the shield take (25/40/55/70 + 30% ability power) magic damage.
  • [New] Molten Shield: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3 seconds.
  • Tibbers stay duration decreased from 30 seconds → 20 seconds
  • Attack Damage of Tibbers increased from 50/75/100 + 20% ability power → 70/100/130 + 20% ability power
  • Enraging Tibbers trigger conditions changed from Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
  • [Removed] Tibbers burns nearby enemies, dealing (24/40/56 + 12% ability power) magic damage per second.
  • [New] 2 seconds after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% ability power) magic damage, and also making the target airborne for 1 second.
Caitlyn
  • Yordle Snap Trap charging time decreased from 30/24/18/12 seconds → 27/22/17/12 seconds
Graves
  • End of the Line second half bonus attack damage increased from 70/100/130/160% → 80/110/140/170%
  • Collateral Damage base damage increased from 275/425/575 → 300/450/600
Gwen
  • [New] Snip Snip! damage ratio to monsters: 80%
  • Hallowed Mist cooldown decrease from 20/18/16/14 seconds → 17/16/15/14 seconds
  • Hallowed Mist bonus armor and magic resistance increased from 11/14/17/20 → 14/16/18/20
Lee Sin
  • Sonic Wave bonus attack damage increased from 100% → 105%
  • Resonating Strike bonus damage increased from 100~200% → 105~210%
Leona
  • Base attack increased from 58 → 62
  • Attack per level increased from 1.7 → 3
  • Solar Flare base damage increased from 100/175/250 → 150/225/300
Nilah
  • Base armor increased from 34 → 37
  • Base health regeneration increased from 6 → 10
  • [New] Active damage ratio of Formless Blade to monsters: 60%
Olaf
  • Undertow base attack decreased from 60/120/180/240 → 50/110/170/230
  • Reckless Swing base attack decreased from 60/120/180/240 → 55/115/175/235
Ornn
  • Base attack decreased from 62 → 58
  • Health per level decreased from 128 → 112
  • Bellows Breath damage decreased from 13/14/15/16% Maximum health → 10/11/12/13% Maximum health
  • Searing Charge bonus damage decreased from 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance
Rakan
  • Base health decreased from 570 → 540
  • Battle Dance base shield decreased from 45/80/115/150 → 35/70/105/140
Rammus
  • Rolling Armordillo movement speed increase during rolling state decreased from 60 + 90/14 × (Level - 1) → 35 + Level × 2
  • Defensive Ball Curl increased armor decreased from 60/65/70/75% → 55/60/65/70%
Samira
  • Flair bonus attack damage increased from 75/90/105/120% → 80/95/110/125%
  • Blade Whirl cooldown decreased from 30/27/24/21 seconds → 26/23.5/21/18.5 seconds
Volibear
  • Frenzied Maul base health regeneration increased from 10/20/30/40 → 20/30/40/50
  • [New] Frenzied Maul damage ratio to monsters: 80%
Zoe
  • Paddle Star! base damage decreased from 45/85/125/165 → 35/75/115/155
  • Paddle Star! maximum base damage decreased from 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5
  • Sleepy Trouble Bubble damage decreased from 60/115/170/225 + 45% ability power → 40/95/150/205 + 50% ability power
  • Sleepy Trouble Bubble second-half damage decreased from 60/115/170/225 + 45% ability power → 40/95/150/205 + 50% ability power
Gluttonous Greaves
  • Attack damage increased from 30 → 35
Boots of Mana
  • Ability power decreased from 60 → 55
  • Base mana regeneration decreased from 200% → 150%
Plated Steelcaps
  • Block to reduce physical damage decreased from 15% → 12%

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Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....