This guide shares all the cards in Clash Royale that have a Card Evolution. It covers the card's abilities and the cycles needed to unlock them in battle.
Card Evolution is a new feature in Clash Royale that gives cards special animations, upgraded stats, and abilities.
You can unlock a Card Evolution by using Evolution Shards.Once unlocked, you can place the card in your deck's Evolution Slot. During battle, you will need to play this card a number of times (also known as Cycles) to activate the card's evolution.
When the evolved card is ready, you can play it like a regular card. Take note that once the evolved card is played, the regular card will need to be played a certain number of times before you can play its evolved form again.
Card Evolution is a novel way of constructing decks that are both powerful and dynamic - a true feature all players should utilize if they have the chance.
All Card Evolutions In Clash Royale
There are currently 17 Card Evolutions in Clash Royale.
In the table below, we will show you all the Card Evolutions in Clash Royale, the number of cycles needed to activate them, and the ability they have:
Card | Cycles Needed | Ability |
Archers Evolution | 2 | Archers Evolution has the 'Power Shot' ability. It will allow them to deal double the damage to targets between 5 and 6.5 tiles away. |
Barbarian Evolution | 1 | Each hit increases the Barbarian's hit speed and movement speed. This can be stacked infinitely. |
Bats Evolution | 2 | Gains increased HP and the ability to heal the Bats Evolution with each individual attack. |
Battle Ram Evolution | 2 | The Battle Ram Evolution has the 'Super Charge' ability. This allows the card to deal area damage as it charges, has strong pushback, bounces upon impact with the target, and the Ram has a higher HP. The Barbarians also gain 25% more HP in their Evolution form. |
Bomber Evolution | 2 | Bomber Evolution has the 'Bouncy Bomb' ability that allows this troop's bombs to bounce twice, with each bounce dealing full damage. |
Firecracker Evolution | 2 | Upgraded weaponry that launches explosive sparks. These sparks cause area damage and deal additional damage per second. |
Ice Spirit Evolution | 3 | Ice Spirit Evolution has the 'Ice Blast' ability that results in any attacked enemy troops or buildings receiving two freeze blasts over time. |
Knight Evolution | 2 | Gains more HP and DPS. The Knight Evolution has a damage reduction shield when moving. |
Mortar Evolution | 2 | Has more HP and increased hit speed. The Mortar Evolution will launch a goblin in addition to the regular projectile. |
Royal Giant Evolution | 1 | Deals recoil damage when firing. The recoil damage will push back and damage enemies within a small radius. |
Royal Recruits Evolution | 1 | The Royal Recruit Evolution can charge over a long distance. The Royal Recruits Evolution has increased HP and damage output |
Skeletons Evolution | 2 | Summons another Skeleton Evolution with each hit. The max skeleton count is 6. |
Tesla Evolution | 2 | After emerging from the ground, the Tesla Evolution's 'Electro Pulse' ability will activate. This will emit a circular pulse that damages and stuns any enemies hit. |
Valkyrie Evolution | 2 | The Valkyrie Evolution's 'Spin Wind' ability allows this troop to pull in enemy troops towards her like a tornado with each swing. |
Wall Breakers Evolution | 2 | The Wall Breakers Evolution has the 'Barrel Walkers' ability. When you deploy them, they will start rolling toward a building or tower on a barrel of explosives. Once their HP is brought down to zero, the barrel will explode and deal AoE damage to nearby enemies. From there, the Wall Breakers will continue towards their target as running skeletons holding sticks of dynamite. |
Wizard Evolution | 1 | The Wizard Evolution has the 'Fire Shield' ability which gives the Wizard a shield with 52% HP that explodes when broken and deals damage to those around him. |
Zap Evolution | 2 | The Zap Evolution has the 'Triple Shock' ability which will zap an area three times. The spell's area of effect will grow larger in between each zap. |
Supercell has stated that they plan on releasing a new Card Evolution at the start of every season.
Keep in mind that only Common cards will receive one – other card rarities will not.